Color Modifier Guide
Color modifiers (or color mods) are genes which affect the colors that you can use on your dinosaur. These genes work differently than marking genes!
Genetics
Like markings, color mods can appear in the genotype in a heterozygous or homozygous form. Make sure you identify which your dinosaur has (if any), as this is very important for how your dinosaur's color mods display on the import!
Color mods will always be written before the markings in the genotype and will be separated from the markings with a dash (-).
Color mods will always be written before the markings in the genotype and will be separated from the markings with a dash (-).
Heterozygous
In the Het form, color mods are carried genes! They will be written in the [Xx] form. These color mods do not display on dinosaurs, and they should not be added onto the import when designing. These genes are genetically important and have a chance to pass through breedings! Homozygous In the Hom form, color mods are displayed genes! They will be written in the [XXXX] form. These genes allow color mods to appear on dinosaur designs in imports, as well as having an increased chance to pass through breedings! |
The rates of color mod gene passage and appearance in regards to breeding, egg hatching, etc. are different than the rates of marking genes. This means its possible for a dinosaur with a Het color mod to pass on the mod in the Hom form to offspring, as well as Hom forms passing as Het!
Color modifiers have a maximum limit of 4 homozygous and 4 heterozygous per dinosaur. This means that you can have up to 8 total per dino, but only half in the hom form.
Color modifiers have a maximum limit of 4 homozygous and 4 heterozygous per dinosaur. This means that you can have up to 8 total per dino, but only half in the hom form.
Color Modifiers in Action
When applying a color modifier to a design, this means you can choose any color from the respective Mod's palette into your design alongside normal, non-modded colors. You can apply the color mod pallete to as much or as little of the design as you with, with a few rules!
- Homozygous color modifiers must be present on the design somewhere. You cannot hide the color under a marking, however, you can turn the color mod into the Heterozygous form if you wish by using a Strange Stew item, or remove it entirely with a Ginger Root item. These changes are permanent, so use caution!
- Color modifiers cannot be used on the teeth, gums, and tongue. Eyes and dimorphic markings also cannot be affected by color modifiers- they must still follow their own established rules.
- Color mods can be applied to just the base if you wish. The base color rgb does NOT change in the genotype if you apply a color mod. However, it will act as the base for any marking rules
- In the case of multiple homozygous color modifiers, you can choose where to apply each. You may have multiple color mods affecting the same marking if it is a marking that allows multiple colors/two-tones. You can also choose to have a color mod affect only part of a marking if it is a multi-colored marking.
- All marking rules still apply (such as markings that must be darker than base, markings that must be solid color vs two-tone allowance, etc.) Markings with set color swatches such as Piebald and Curse must still use those swatches- you cannot override those colors with color mods.
- While you may apply color mods to keratin, remember that keratin rules will also still apply as well
Examples